First prototype release

The first prototype of Grim's Treasure is a small world that tests a few things. One of the main things I would like to see is limiting the attack directions of the player to just left and right. This allows for monsters to be more challenging such as blocking and parrying, therefore the player could focus more on strategy. This also makes some puzzles more easy to figure out, such as pushing/pulling blocks to their correct locations (don't need to worry about pushing/pulling up or down).

I'll be releasing monsters soon to test the two directional attacks! 

Let me know what you think of this idea!

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